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 Post subject: Re: Deadlift - Rogue
PostPosted: Tue Jul 13, 2010 6:45 am 
Raid Main
Joined: Wed May 19, 2010 2:33 am
Posts: 26
Hi Deadlift,

What can you tell me about using eviscerate vs rupture as combat, and which one is better?


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 Post subject: Re: Deadlift - Rogue
PostPosted: Tue Jul 13, 2010 8:13 am 
Joined: Mon Jul 12, 2010 11:14 am
Posts: 18
frotzz wrote:
Hi Deadlift,

What can you tell me about using eviscerate vs rupture as combat, and which one is better?


The general consensus is that on single target fights rupture will outperform eviscerate now that rupture crits are a given. Conversely, eviscerate is considered superior on fights where multiple targets exist, thus limiting one's ability to generate the CP needed to make using rupture viable (although if one gets lucky with SS glyph procs I could see that being a non-issue).

That consensus, in my opinion, gets muddied by the fact that ArP is a non-player when calculating rupture damage, given that rupture automatically ignores armor. If one stacks ArP to the cap, as I do, then it is, in a sense, counter-productive, but not completely useless, to integrate rupture into one's rotation. In fact there are still opportunities to use rupture even if one is ArP capped (think about having to switch from a construct to a blazing skeleton on VD - using the cp to rupture while snd is still high is not a bad idea).

Furthermore, I happen to believe that given the current state of the hellscream buff (or whatever its called alliance side), single target dps is still important, but not the be all end all it was when the encounters were first introduced. Quite honestly, long burn fights like festergut/rotface/BQL are all rather trivial at this point (from a DPS perspective atleast - I imagine they still require some finagling on the healing side). That being said, a number of the harder encounters incorporate multiple targets that require heavy enough burst that, IMO, rupture becomes less valuable. On phase transitions in Putricide (and normal add spawns), it is probably an energy loss to rupture the experiments due to the fact that, ideally, the experiment should be dead well before 15 seconds has passed. I think there is an argument to be made that rupture-builds may be superior on Sindragosa, given that rupture ticks will not trigger CttB. However, on the burn phases that matter most for a melee class, i.e. breaking tombs, I think there is little question that eviscerate (especially combined with blade flurry during air phases) is superior. Similarly on LK, while rupture builds may shine in P1 (assuming you are not FoK trixing the ghouls to the tanks), odds are that eviscerate will outperform rupture on valks and vile spirits given the burst emphasis put on these adds.

In short, while rupture is theoretically "more" dps (my spreadsheet actually tells me it would be a dps loss to switch to a high rupture cycle), I find that it is not optimal for a number of the harder/remaining progression fights in this expansion. So I guess the answer to your question is that while rupture may be technically better in terms of raw dps, I think eviscerate outperforms it in terms of functional dps.


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 Post subject: Re: Deadlift - Rogue
PostPosted: Wed Jul 14, 2010 11:15 am 
Joined: Mon Jul 12, 2010 11:14 am
Posts: 18
I want to thank you guys for your interest, but at this time I will be staying with CD to try and help them rebuild.


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 Post subject: Re: Deadlift - Rogue
PostPosted: Wed Jul 14, 2010 11:20 am 
Raid Main
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Joined: Tue May 18, 2010 11:16 am
Posts: 248
Best wishes to you and CD, Deadlift.

Let us know if it doesn't work out.


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 Post subject: Re: Deadlift - Rogue
PostPosted: Sat Jul 31, 2010 11:59 am 
Raid Main
Joined: Wed May 19, 2010 7:55 am
Posts: 336
Deadlift,

Your tryout was a success. Let us know when you're transferred and we'll work you into a raid.

Have a good weekend.


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 Post subject: Re: Deadlift - Rogue
PostPosted: Sat Jul 31, 2010 3:44 pm 
Joined: Mon Jul 12, 2010 11:14 am
Posts: 18
Just wanted to give you guys a heads-up on my schedule. I am currently saved to CD's icc 25 from Wednesday, but not RS. As such, while I will be transferring over on Sunday, unless you guys want to pull me in for RS, you probably won't want me in raid for Sunday. Additionally, I have to run down to Florida until Wednesday to help my advisor give a presentation at a conference, as a result I will not, in all certainty, be able to join you all for a raid until Thursday. Assuming that is ok, I will see you thnen.

TL;DR - Don't go killing LK/Sind until next Thursday!


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 Post subject: Re: Deadlift - Rogue
PostPosted: Sat Jul 31, 2010 7:38 pm 
Raid Main
Joined: Wed May 19, 2010 7:55 am
Posts: 336
We actually have RS to do on Sunday but the majority of the night will hopefully be spent on HM Sindragosa. If you're transferred over by then we may be able to bring you in but I wouldn't go out of your way to make it. Thanks for the heads up about Tuesday.


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 Post subject: Re: Deadlift - Rogue
PostPosted: Sat Jul 31, 2010 9:19 pm 
Raid Main
Joined: Tue May 18, 2010 10:04 pm
Posts: 178
Does faction change reset your raid Id?


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 Post subject: Re: Deadlift - Rogue
PostPosted: Sat Jul 31, 2010 10:17 pm 
Raid Main
Joined: Wed May 19, 2010 7:55 am
Posts: 336
It did at one time, not anymore.

From blizzard support webpage. http://us.blizzard.com/support/article.xml?locale=en_US&articleId=20559

Will my raid IDs be reset following a Character Transfer?

Transferred characters will be allocated a random Raid ID when arriving at their new realm or account. If you transfer a character, it will not be possible to continue with any instance progress you may have made on your original realm or account. Once your Raid ID for the instance has reset, you will be able to join groups with players on your new realm and start adventuring again.


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 Post subject: Re: Deadlift - Rogue
PostPosted: Fri Aug 06, 2010 8:34 am 
Joined: Mon Jul 12, 2010 11:14 am
Posts: 18
*wave*

Quick question: any chance I can get an advance copy of the strats you guys use for ICC HM? I only ask because, in addition to the obvious desire on my part to do well and assure the raid's success, it looks like some of your strats might be different than the one's CD uses. For example, it looks like melee stays on Saurfang. Things like that i can pick up from WOL I suppose. However, for fights like Saurfang/Put/BPC it would be helpful to know some specifics. For example, on Saurfang how do you organize the tombs (in terms of raid icons), and on PP, do you try to keep the unbound plague rotating in the melee group or do you try to have range play hot potato?

~Sthenelus (which if you're interested sounds just like S - v - en, except with a t instead of a v. So, let's say it all together stenelus!) :)


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